João de Carvalho Milone

Game Engineer | Unity Game Developer



About Me

Currently working as a Game Engineer @Playgig and @CrossBlack Studios as an Indie Game Dev!
I've always enjoyed the experiences that entertainment media provide and among them, games are one of my favorites. And now being part of this world is like making a child's dream come true. My goal is always to contribute and gain as much experience and knowledge as possible.

Education

- UNESP - Bauru: Bachelor of Information Systems, (2017 - 2022) - Bauru, São Paulo - Brazil
- ETEP - High school + Technical course - Computer IT Course, (2012 - 2015) - São José dos Campos, São Paulo - Brazil

Skills

- Programming (C#/Java/SQL) - Advanced
- Unity Development - Advanced
- Publishing Apps & Games (iOS and Android) - Advanced
- Version Control (Git & Perforce) - Advanced
- Agile Methodology - Advanced
- Sound Mixing - Intermediate
- Video Editing - Intermediate

Professional Experience

Game Engineer - Playgig: (March/2022 - Current)
Contributing as a GameEngineer with implementations of new features and mechanics for a new multiplayer game (Cross Plataform).
- UI Systems: Collaborated closely with designers and artists to ensure seamless integration of UI components
- Client/Server Gameplay Systems: Writing and designing gameplay systems, ensuring smooth and engaging multiplayer experiences across different platforms.
- Meta Progression Systems: Building and maintaining systems that drive the game's meta progression, such as player progression, rewards, and in-game economy.

Unity Game Developer - Pipa Studios: (June/2021 - March/2022)
Contributing to the Praia Bingo Tropical and Bingo Rex development team, helping to create new features and new games for both projects.

Indie Game Developer - CrossBlack Studios: (2017 - Current)
Development and publication of casual games (+15 games), 2D and 3D, for iOS and Android. With +1 million downloads around the world. Monetization raised through the implementation of AdMob and IAP of digital items within the games.

Programmer and Developer - LADEPPE - Research and Educational Products Dev Lab: (2018 - 2020) - Bauru, São Paulo - Brazil
Development of several applications for graduate students in Teaching for Basic Education at UNESP Bauru. The projects involved everything from educational games to applications to help the teacher in the classroom.

Internship - nG Solutions - Telecommunications Solutions: (2015) - São José dos Campos, São Paulo - Brazil
Remote antenna configuration to expand 4G coverage to different regions of Brazil.

Some Recent Personal Works

Escape Room Game!

Escape Room game where you are trapped inside a house and need to find tips and clues to solve the puzzles and escape! Available for PC and Mobile

GitHub || Jogar (PC) || Android || iOS

Tornado.io 2 -The Game

Casual Game, where you control a small tornado, which grows as it consumes bigger and bigger objects. It is also possible to compete with other tornadoes controlled by AI.

Trailer || Android || iOS

Virus - The Game

2D arcade arena style game, the objective of which is to escape and destroy the viruses that will appear and chase you across the map. Make upgrades and collect different types of power ups to survive.

Trailer || Android || iOS

Motor Mayhem! - Vehicle Warfare

Arena style arcade game where your mission is to survive the different types of enemies. As the days go by, enemies get stronger and stronger.

Trailer || Android || iOS

Simple Mobile UI Inputs

Development of an UI InputSystem for mobile, ready to work with buttons and joysticks. Can be used for different types of games. Available @AssetStore and @GitHub!

Trailer || AssetStore || GitHub
Versão em Português